Acer Predator XB273U F5 Review: Does G-Sync Pulsar Really Make a Difference?

October 10, 2026
Tech

With its 27-inch IPS panel, its QHD resolution, and its 360 Hz, the Acer Predator XB273U F5 could easily be mistaken for a gaming monitor “like so many others”. Its real peculiarity lies elsewhere: it belongs to the very first wave of monitors equipped with G-SYNC Pulsar, the technology through which NVIDIA finally aims to reconcile variable refresh rate and aggressive motion blur reduction.

© Matthieu Legouge

That is obviously what grabbed my attention most when receiving this screen. I spent a lot of time trying to understand what Pulsar actually changes, both with my eyes and with our measurement tools. With one simple question in mind: is it a real improvement noticeable while gaming, or just a new technological layer added to a screen that is already extremely fast?

Acer Predator XB273U F5

8  / 10

Acer Predator XB273U F5

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307,01 €

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683,92 €

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The most
  • Sharper movement with G-SYNC Pulsar
  • VRR preserved with strobing
  • Hardly any brightness loss with Pulsar
  • 360 Hz in QHD / Great factory calibration
The pros
  • Sharper motion clarity with G-SYNC Pulsar
  • VRR preserved with strobing
  • Practically no brightness loss with Pulsar
  • 360 Hz at QHD / Excellent factory calibration
The cons
  • Limited IPS panel contrast
  • Precise but not spectacular HDR
  • Ordinary DCI-P3/BT.2020 coverage
  • Requires staying above 90 fps for optimal results
Best prices

amazon.fr

307,01 €

Voir l’offre
307,01 €

amazon.fr

683,92 €

Voir l’offre
683,92 €

RDC

649,99 €

Voir l’offre
649,99 €

PC Componentes

666,59 €

Voir l’offre
666,59 €

Boulanger

699,95 €

Voir l’offre
699,95 €

Voir plus de prix

All measurements in this test were recorded with the CalMAN Ultimate software, a Calibrite Display Plus HL probe and a Leo Bodnar input lag box used for measurements.

Technical sheet Test Acer Predator XB273U F5 : Does G-Sync Pulsar really change the game?

Quels sont les meilleurs écrans PC gamer en 2026 ?

À découvrir

What are the best PC gaming monitors in 2026?

We have already published a comprehensive dossier on G-SYNC Pulsar, its operation and the technologies used by NVIDIA. I will not redo the entire demonstration here. Simply note that Pulsar aims to solve one of LCD screens’ old dilemmata: delivering both VRR and a stroboscopic backlight capable of greatly boosting motion clarity.

Technologies like ULMB already reduced image persistence by briefly turning off the backlight between frames. But they worked much better at fixed frequencies and often came with a noticeable drop in brightness. Pulsar adds a progressive backlight scan, a compensation pulse when the frequency varies, and the variable overdrive of G-SYNC to operate with VRR. On paper, it’s appealing. The question was how it performs in real life.

A Predator fairly conventional in daily use

Once placed on the desk, the XB273U F5 turns out to be far less exotic than its technology might imply. The Predator design remains relatively restrained and the ergonomics pose no particular issues. The stand offers easy height adjustment up to 150 mm, and the screen can tilt, swivel, or even switch to portrait mode. A 100 x 100 mm VESA mount is also provided. Nothing too exotic, but the overall package adequately covers the needs of a gaming monitor in this tier.

© Matthieu Legouge

© Matthieu Legouge

What makes this Predator far from ordinary is obviously the inclusion of G-SYNC Pulsar. The technology remains quite rare. Acer is among the four manufacturers who kicked off Pulsar at the start of the year alongside AOC, ASUS, and MSI. And the first four displays largely followed the same formula: 27 inches, IPS panel, QHD, and 360 Hz. Since then, AOC has unveiled a fifth model, much more unconventional, with a 31.5-inch diagonal, a 5K resolution, and 144 Hz. Pulsar is thus beginning to step out of the field of esports QHD, but the XB273U F5 clearly belongs to its very first generation.

In other words, an IPS QHD 360 Hz screen no longer has much to surprise in 2026. If this Predator deserves attention, it’s because it shows what NVIDIA has managed to achieve with its new blur-reduction system.

G-SYNC Pulsar : la promesse d'une netteté remarquable et d'une fluidité absolue !

À découvrir

G-SYNC Pulsar: the promise of remarkable clarity and absolute fluidity!

We have already devoted a full feature on G-SYNC Pulsar, how it works and the technologies used by NVIDIA. I won’t re-run the entire demonstration here. Let’s simply note that Pulsar seeks to solve an old LCD dilemma: enabling both VRR and a strobed backlight capable of greatly improving motion clarity.

Technologies like ULMB already reduced image persistence by briefly turning off the backlight between frames. But they worked best at fixed frequencies and typically came with a significant brightness drop. Pulsar adds a progressive backlight scan, a compensation pulse when the frequency varies, and G-SYNC’s variable overdrive to make it work with VRR. On paper, it’s alluring. The question remained: how does it behave in real use?

Pulsar: easier to see than to measure

This is obviously where I spent the most time with the XB273U F5.
And this is also where this test deviates from our usual practice. Our gaming display protocol normally includes a comprehensive battery of measurements for response times, overshoot, and latency. This test does not include our standard GtG table: I did not obtain a sufficiently complete and representative set of readings to publish under the same conditions as our other screens.

That doesn’t mean Pulsar escapes the instruments. Nor, above all, that its effects are hard to observe.

Counter-Strike, Apex, Anno: the gain isn’t the same everywhere

To move beyond the dials and judge what Pulsar truly changes, I alternated primarily between Counter-Strike 2, Apex Legends, Black Myth: Wukong, and Anno 117: Pax Romana. And it’s probably this comparison that helped me understand the technology best.

At 360 Hz, the XB273U F5 is already incredibly smooth and sharp. Each refresh lasts only 2.78 ms. Activating Pulsar further improves readability during motion, but keep in mind the baseline is already excellent. It’s when you drop to 120 Hz that the difference becomes much easier to perceive. The refresh rate drops naturally (though 120 frames per second remains 120 FPS), but objects retain more legibility when Pulsar is enabled.

© Matthieu Legouge

© Matthieu Legouge

This already gives an important hint: Pulsar is not a miracle technology that can be applied in every situation. It remains crafted for a machine capable of maintaining a relatively high framerate. In my case, the XB273U F5 was paired with a GeForce RTX 5080, which allowed me to quite easily enjoy the various frequency ranges that are interesting for this test.

A very clean image, albeit not a spectacular HDR

Even before Pulsar, the XB273U F5 already offers a notable quality: its factory tuning is very convincing. We measured an average color temperature of 6,413 K, very close to the reference 6,500 K. The gamma is likewise measured at an average of 2.175 versus a target of 2.2. The grayscale shows a Delta E average of 1.6. On our SDR color measurements, the Delta E average reaches 2.09, with a maximum of 4.15. Some divergences become perceptible on certain hues, but overall it remains accurate enough to enjoy the screen without needing to calibrate it immediately. This is obviously not a monitor intended for mastering or color-critical work. For a model designed primarily for competitive gaming, the result is nonetheless very satisfactory.

© Matthieu Legouge

© Matthieu Legouge

Brightness is another strong point. We measured 498 cd/m². The contrast, however, immediately reminds us that we are looking at an ordinary IPS panel. With a black level of 0.51 cd/m², the resulting contrast ratio is 984:1. Not unusual for the technology, but the difference with an OLED is obviously substantial as the room darkens or a game features many night scenes.

Color space coverage is not the main argument for the Predator either. We measured 93.11% of DCI-P3 and 68.75% of BT.2020. It’s sufficient for gaming and everyday usage, but fairly ordinary today for a premium monitor in 2026. The best OLEDs and some quantum-dot-enhanced panels cover substantially more of these spaces.

In HDR, peak brightness remains close to 500 cd/m². Color accuracy, however, is excellent: we measured an average Delta E of 0.9, with a maximum of 2.35. The EOTF curve shows the image being slightly darker than reference in some midtones before gradually matching the target in the highlights. In the end, HDR is clean and well controlled, but it never delivers the spectacular effect you might get from a display with very high brightness peaks and much deeper blacks. The primary limiting factor remains the display’s native contrast. So, this Predator can produce a bright and accurate image, but its HDR isn’t what justifies its price.

Pulsar: much easier to see than to measure

This is clearly where I spent the most time with the XB273U F5.
And this is where this review deviates from our usual approach. Our gaming monitor protocol normally includes a full suite of measurements for response times, overshoot and latency. This test does not include our standard GtG table; I did not obtain a complete and representative set of readings to publish under the same conditions as our other displays.

That doesn’t mean Pulsar escapes measurement tools. It simply means the full GtG table isn’t present here. Nevertheless, you can still observe its effects clearly.

Counter-Strike, Apex, Anno: the gain isn’t the same everywhere

To escape the fog and judge what Pulsar truly changes, I especially alternated between Counter-Strike 2, Apex Legends, Black Myth: Wukong, and Anno 117: Pax Romana. And it’s probably this comparison that helped me define the technology most clearly.

At 360 Hz, the XB273U F5 already feels incredibly fluid and precise. Each frame is only 2.78 ms apart. Turning Pulsar on further improves readability during motion, but you must bear in mind the baseline is superb. The noticeable difference becomes much easier to perceive when you drop to 120 Hz. The fluidity declines naturally (though 120 FPS is still 120 FPS), but objects retain more legibility with Pulsar enabled.

© Matthieu Legouge

© Matthieu Legouge

On Counter-Strike 2, the effect is especially noticeable during rapid turns or when an opponent crosses the field of view. Your gaze more easily follows the edges during movement. It obviously didn’t turn me into the best player of the day, but once you adjust to Pulsar, returning to the classic mode makes motion blur more conspicuous.

I observed something very similar in Apex Legends. Movements are wider, camera rotations are frequent, and fights regularly force you to track highly mobile targets. Again, it’s not more fluid; it’s a more usable image during such motions.

© Matthieu Legouge

© Matthieu Legouge

Anno 117: Pax Romana allowed me to view Pulsar from a very different angle. On a much more relaxed game, its contribution is decidedly less decisive. During a panoramic sweep above a city, buildings and small decorative elements remain slightly easier to distinguish, but I could happily play Anno for hours without feeling the need to enable it.

In the end, it’s a good way to summarize my experience: the more precisely the gaze has to follow fast elements, the more Pulsar becomes interesting.

It’s at 120 Hz that I understood Pulsar best

This observation at 120 Hz is important. Pulsar doesn’t create extra images. At 120 fps, a game doesn’t become 240 fps or 360 fps. The technology affects the persistence of each image, thus the amount of detail the eye can retain when following a motion.
That’s also why NVIDIA can talk about motion sharpness equivalent to a display whose refresh rate would be several times higher. In its most commonly cited example, 250 fps with Pulsar can offer motion clarity similar to a theoretical 1,000 Hz sample-and-hold display. It’s indeed an equivalence of motion clarity, not an actual 1,000 images per second being shown.

To my eyes, Pulsar’s value becomes particularly evident around 120 Hz: the frame rate is still high enough to preserve excellent fluidity, while the difference in persistence relative to 360 Hz becomes significant enough for the strobed backlight to provide a visually noticeable benefit.

© Matthieu Legouge

© Matthieu Legouge

The lower limit, of course, highlights the constraints of strobing, since I also pushed Pulsar toward the opposite end, down to its minimum lower limit of 75 fps. And that’s where I caught a faint flicker, modest, but perceptible near the threshold enough for me to prefer keeping the default around the 90 fps the feature is tuned for. This behavior makes sense: as the frame rate drops, the light pulses become more spaced out and easier to perceive.

Pulsar does a lot to mask the traditional limits of strobing, but it cannot completely overcome the physiological limits of the technique. To fully enjoy the technology, it’s best to have hardware that stays well above this low zone. With an RTX 5080 and a QHD screen, that is obviously not a major problem in the competitive games used here.

The real surprise: virtually no brightness loss

This was one of my main questions before enabling Pulsar.
Conventional strobed backlights typically dim the image because the backlight is off for part of the time. On the Predator XB273U F5, this problem nearly disappears. I measured 493 cd/m² with Pulsar off, versus 503.2 cd/m² with the technology on. I repeated: 494 and 495 cd/m² without Pulsar, versus 503 and 502 cd/m² with Pulsar.

It would be absurd to present these a few cd/m² of extra brightness as a gain introduced by Pulsar. The fluctuations are too small to carry visual significance. But the important result lies elsewhere: Pulsar hardly reduces the screen’s brightness. And that is likely one of the major successes of the implementation. In our Pulsar technology dossier, the observation was already striking: the Pulsar display used for the demonstration stayed around 500 cd/m², whereas ULMB 2 caused a more noticeable brightness drop. Our own measurements on Acer’s screen thus confirm that this benefit is not merely theoretical.

No, this Predator does not become OLED

As Pulsar spins, the OLED comparison inevitably arises. There’s truth to it. In terms of motion clarity, the XB273U F5 indeed narrows part of the lead that OLEDs enjoy due to their extremely fast pixel transitions.

However, I would be far more cautious than some rhetoric that places a Pulsar LCD directly on par with OLED. The screen I had before me remained an IPS panel. The black level measured at 0.51 cd/m² does not disappear when Pulsar is active. Contrast stays below 1000:1 and LCD pixels retain their own transition times. Just start a dark scene in a dimly lit room and the difference between the two technologies becomes immediately evident.

That said, when you isolate the readability of a moving object, the comparison becomes much more interesting. This is perhaps Pulsar’s greatest achievement: it doesn’t turn LCD into OLED, but it targets precisely one of the areas where OLED still struggles to keep up.

So, does G-SYNC Pulsar really change the game?

After spending quite a bit of time hunting for figures that could summarize Pulsar, I end up with something much simpler: its value is more evident in practice than it is in a table.

The improvement in motion clarity is real. At 360 Hz, it adds to a screen that is already extremely capable. However, at 120 Hz I perceived the benefit most clearly: fluidity decreases as it should, but sharpness remains far more resilient.

On Counter-Strike 2 and Apex Legends, returning to the classic mode makes motion blur far easier to notice. On Anno 117: Pax Romana, the difference exists as well, but becomes sufficiently secondary as to no longer constitute a real gameplay argument. The real coup of Pulsar might not be the sharpness gain in isolation. Strobing backlights have existed for a long time. What sets this solution apart is achieving that with active VRR, nearly without sacrificing brightness and without a real latency cost.

Not everything is perfect, though. The slight flicker I observed near 75 fps shows that the technology still has a lower limit. To enjoy Pulsar fully, it’s better to stay above 90 fps, which naturally confines this kind of monitor to setups capable of maintaining high frame rates.

And there is the price question. At nearly 700 euros, the XB273U F5 competes in a market where premium OLEDs with QHD have become highly competitive. The choice is thus no longer merely between a “fast” gaming monitor. On one side, OLED preserves its blacks, its contrast, and the inherent speed of its pixels. On the other, this IPS offers decent but not outstanding brightness, avoids any risk of image retention, and, with Pulsar, fixes a large portion of its historical weakness in motion clarity. The matchup is ultimately more interesting than it seems.

Test Acer Predator XB273U F5: Clubic’s verdict

Conclusion
General note
8 / 10

The Predator XB273U F5 does not aim to be the best screen in every regard. Its contrast remains that of an IPS panel, its HDR lacks depth, and its gamut coverage is fairly ordinary for a premium monitor in 2026.
However, it does have two strong points even before you consider gaming: a very good factory calibration and high brightness.
But clearly, G-SYNC Pulsar is what really changes the proposition.
The technology largely lives up to its promises. On Counter-Strike 2 and Apex Legends, I truly noticed better readability of motion, with a particularly convincing benefit at 120 Hz. It also preserves VRR, barely reduces brightness, and does not seem to impact latency.
The slight flicker noticeable near around 75 fps reminds us that strobbing isn’t without its constraints. Pulsar clearly shines when the frame rate stays sufficiently high. It also does not turn this Acer into an OLED. The blacks and contrast still reflect the nature of its panel instantly.
The takeaway after this test is clear: simply increasing the refresh rate isn’t necessarily the sole path for improving gaming LCDs. With Pulsar, NVIDIA targets what the eye can discern between two refresh cycles. And on this Predator, that makes a real difference.

Not an OLED, but a Predator with its own strengths

Daniel Brooks

I cover everyday products with a practical eye, from kitchen tools and home essentials to smart gadgets and consumer trends. My goal is to help readers understand what is genuinely useful, what is worth the price, and what deserves a second look before buying.