Available since May 4th, but still largely out of stock, the second-generation Steam Controller is a singular gamepad. Rich in features, it nevertheless delivers mixed feelings due to a few notable omissions and imperfect compatibility, the result of Valve’s stance toward Windows. Explanations.
Steam Controller Review: Valve Redefines the PC Controller—But Primarily for Steam
8 / 10

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- Quality construction, ergonomics
- Thumb sticks and D-pad
- Trackpads and gyroscope
- Four back buttons
- Over 35 hours of battery life
- Well-thought-out puck
- Steam/Batteries for a total experience
- No headphone jack
- Numerous adjustable settings
- Gyroscope and touchpads to tame

There are roughly a dozen years of Valve hardware history behind this, with Steam Machines and the original Steam Controllers generating a lot of chatter, but achieving commercial success near-zero, especially for Steam Machines. For this new approach, Valve started with a singular product, the Steam Deck, to ride its success and launch other items: Steam Controller, Steam Machine, and Steam Frame.
The rest, though, we know well, and the inflation rampant in the computing world has completely undermined Valve’s long-term plans. To the point that the brand doesn’t even bother to guarantee solid availability for a product that, in principle, shouldn’t be as affected by inflation and stock issues: the Steam Controller is only available to order with multi-month delays. In August, we finally received ours.


Remarkable functional richness
As always, Valve ensures impeccable packaging for its product. Shipped in a small box containing the Steam Controller itself, the gamepad should arrive intact. However, unlike the Steam Deck, there is no carrying case included, so it’s a conventional box that houses the controller and its accessories, including the essential puck.


We will certainly revisit the comfort of all these features, but we must also discuss the gyroscope integration in the controller and Bluetooth compatibility. Less responsive, this mode can nonetheless prove useful for a more universal connection. Of course, you can also opt for wired use, but the included USB-C cable is short—very short—barely 1.5 meters—so its primary use is to connect the puck rather than the controller itself.

We will, of course, return to the comfort of these features, but it’s also worth mentioning the inclusion of a gyroscope in the controller and Bluetooth compatibility. The latter, though less responsive, can still facilitate a more universal connection. Of course, you can also opt for a wired connection, but the included USB-C cable is short—very short—hardly 1.5 meters—and will mainly be used to connect the puck.


Despite a price tag of 99 euros, the controller isn’t endowed with the finest finish. No grip on the handles, for instance, may bother regular users. On the other hand, the haptic feedback is absolutely flawless—and adjustable—so you can clearly feel everything. They accompany the touchpads, which, however, cannot completely replace a mouse in the most demanding games.


The gyroscope is another feature that distinguishes the Steam Controller from most competitors. Few controllers include this handy accessory because, unlike a stick, the gyroscope can track the movements you make during the game, much like a mouse. Of course, this requires a precise setup and you cannot merely emulate the right mini-stick mimicry. But when properly configured, the gyroscope enables a more natural aim.
In Use: The Balance Between Versatility and Universality
You’ll likely spend significantly more time on configuring your Steam Controller than on the few paragraphs here if you decide to purchase Valve’s device. Let’s be honest: it’s both a strength and a criticism. A strength because it allows testing a wide range of scenarios; a criticism because, naturally, it requires numerous trials and refinements to reach the ideal setup. You don’t get something for nothing.

For basic controls, you’re back in familiar territory. The two analog sticks are present with a symmetrical layout, similar to PlayStation and, above all, like the Steam Deck. This was the first lesson when looking at the Steam Controller: Valve decided to adopt the Steam Deck control success—symmetrical dual sticks—among other things.


The Steam Controller uses the same D-pad, the same ABXY buttons, the same triggers and bumpers, and—arguably the most important point—the same touchpads. It is, however, designed from the start for multiplayer, coming with the famous puck, a USB-C connected module that serves both to recharge the controller and to connect (wirelessly) up to four Steam Controllers. Handy.

















